03 / Live audio

Live audio that holds the room.

Speech, music, playback, monitors, recording, streaming, press feeds, and room feeds, all routed from input to every destination.

Mix with purpose

Clear speech, controlled coverage, reliable playback, and feeds built for their destinations.

We work across the complete signal path: microphones, stage inputs, consoles, loudspeakers, monitors, recording, streaming, press feeds, and accessibility feeds.

Bring us in for FOH, monitors, playback, system engineering, stage audio, feeds, or the full audio department.

Audio Engineering projects

Where we work

  • Keynotes, panels, conferences, and meetings
  • Concerts, bands, DJs, and live performance
  • Recording, streaming, press, and overflow feeds
  • Temporary, venue, and combined systems

What we cover

  • FOH, monitors, systems, stage, playback, and feeds
  • Microphones, consoles, loudspeakers, processing, and routing
  • Soundcheck, rehearsal, cues, and live troubleshooting
  • RF, comms, video, recording, and venue interfaces

Complete signal path

One audio system from the stage to every destination.

The console is one part of the path.

01 / sources

Microphones and inputs

Speech, music, instruments, playback, and remote callers.

02 / systems

System engineering

Consoles, gain structure, processing, loudspeakers, coverage, and venue interfaces.

03 / stage

Monitors and stage

Patching, foldback, presenter support, and changeovers.

04 / playback

Playback and cues

Program media, walk-up music, effects, returns, and timing.

05 / destinations

Program feeds

Mixes for recording, streaming, press, overflow, communications, and accessibility.

06 / crew

Live operators

Engineers who prepare, listen, mix, and respond live.

Engineering judgment

Prepared before doors. Mixed for the room.

Preparation creates room for good live decisions.

  1. Engineer

    Match sources, console, loudspeakers, routing, and crew.

  2. Prepare

    Build the patch, gain structure, playback, feeds, and RF interfaces.

  3. Listen

    Shape coverage during system checks, rehearsal, and listening throughout the audience area.

  4. Mix

    Follow the program and respond as the room changes.

Audio department

Stage, room, and feeds stay connected.

The audio team works directly with production, talent, venue, RF, communications, video, and recording teams.

FOH and systemsCoverage, processing, main mix, and system performance.
Stage and monitorsInputs, patch, foldback, support, and changeovers.
PlaybackMedia, cues, remote returns, versions, and source switching.
RF and communicationsWireless and communications as audio specialties.
Venue systemsHouse consoles, loudspeakers, patch, power, and access.
Feeds and recordingStreaming, recording, press, overflow, and accessibility.

First conversation

Start with what happens onstage.

A date, room, audience, and basic program are enough.

ProgramAudience, talent, rooms, schedule, and rehearsal.
SourcesMicrophones, instruments, playback, callers, stage plots, and riders.
DestinationsRoom, monitors, recording, streaming, press, overflow, and accessibility.
VenueHouse systems, contacts, access, power, and network.
TeamAudio, RF, comms, video, recording, and streaming roles.
PrioritiesCritical speech, music, playback, changeovers, and feeds.

Start with the room

Start with what the program requires from the system.

Bring the date, venue, audience details, and a basic outline of what happens onstage.