Where we work
- Keynotes, panels, conferences, and meetings
- Concerts, bands, DJs, and live performance
- Recording, streaming, press, and overflow feeds
- Temporary, venue, and combined systems
03 / Live audio
Speech, music, playback, monitors, recording, streaming, press feeds, and room feeds, all routed from input to every destination.
Mix with purpose
We work across the complete signal path: microphones, stage inputs, consoles, loudspeakers, monitors, recording, streaming, press feeds, and accessibility feeds.
Bring us in for FOH, monitors, playback, system engineering, stage audio, feeds, or the full audio department.
Complete signal path
The console is one part of the path.
Speech, music, instruments, playback, and remote callers.
Consoles, gain structure, processing, loudspeakers, coverage, and venue interfaces.
Patching, foldback, presenter support, and changeovers.
Program media, walk-up music, effects, returns, and timing.
Mixes for recording, streaming, press, overflow, communications, and accessibility.
Engineers who prepare, listen, mix, and respond live.
Engineering judgment
Preparation creates room for good live decisions.
Match sources, console, loudspeakers, routing, and crew.
Build the patch, gain structure, playback, feeds, and RF interfaces.
Shape coverage during system checks, rehearsal, and listening throughout the audience area.
Follow the program and respond as the room changes.
Audio department
The audio team works directly with production, talent, venue, RF, communications, video, and recording teams.
First conversation
A date, room, audience, and basic program are enough.
Around audio
Use the audio specialty you need.
Start with the room
Bring the date, venue, audience details, and a basic outline of what happens onstage.